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Oculus Rift E3 | ChristmasMelon

Oculus Rift E3

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With each new prototype that oculus has introduced in the past, there always seemed to be something wrong. Either the device was far too heavy to be practical or it had extremely slow refresh rates giving for a bad gaming experience. During this time other companies have managed to come up with some decent VR headsets of their own, the Vive from HTC and Project Morpheus from Sony, for example.

But it seems like Oculus has finally caught up and had a booth at E3 that presented the latest Oculus Rift prototype as well as a new control scheme called Oculus Touch both of which have great potential.

This Oculus rift is apparently lighter than other competing VR headsets and features a screen greatly improved from its previous prototypes that can display visuals as good as what you would find from a big budget game on a Playstation 4 or Xbox One.

Finally seeing the Oculus Rift consumer ready and with a release date for early 2016, it sure feels like we’re coming to the end of an amazingly dramatic journey. But in reality this is the start of something great. We’re looking at one of the first attempts to make VR possible instead of just a dream and I think the Oculus Rift will be a huge part of that.

 

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Author: Ryan Thomas View all posts by

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