The Mysterious Stranger and the Black Widow join Nerd Rage!, Wired Reflexes, Grim Reaper’s Sprint and Cyborg among the perk figurines. Characters will include a male Vault Dweller, Raider, Ghoul, Tunnel Snake, Supermutant and the series’ iconic Power Armor, carrying a laser rifle.
The figures will be packaged at a 1-to-12 to give collectors (thankfully) an equal chance of getting each one.
I can’t help but add that I for one am hugely excited, where are my wallet is not.]]>
Part way through the demo a 3D version of a Minecraft world is projected on to a table. The top of the table fills up with sand blocks and is promptly surrounded by a wall built up of cobble, wood fences and glowstone blocks. This is done around the very edge of the table. Out of nowhere the sand all falls and creates a massive hole in the table and out of this hole raises a mountain with a couple buildings on top.
They demonstrate how to move the world around using a simple pinch movement with your fingers and also show how you can look through walls and see inside buildings when you get close enough. If this isn’t impressive enough they then centre on a player in the world as she takes a minecart to the nearest village and we all see as the world moves with this player all within the borders of the size of the table.
They also tell us that console commands can be used just by talking and show us this when they say ‘lightning strike’ and we watch some lightning hit some TNT, blowing a hole in the floor. And this can be done by looking at where you want it to take place.
Now this is all very impressive but there is one potential drawback that could ruin this experience for most. The view you get inside the glasses is apparently just a small square in the centre, rather than the surrounding visuals you would see in the Oculus Rift. Keep in mind though that this is still in development and you can expect to see changes in final versions.]]>
The game will begin in the world that existed before bombs destroyed the world. “A beautiful Saturday morning, with the threat of war looming,” said Todd Howard, the game’s director.
“We started designing this one, actually, right after Fallout 3 in 2009,” Todd said. “For the last four years we have been working very very hard to create something special.” Todd showcased a patch panel and the level of detail as an example of the amount of time the studios artists have spent on this.
A long demonstration showed off tons of concept art, depicting the dessicated Boston cityscape and its surroundings before moving to the opening sequence of Fallout 4. The events take place 200 years before the player emerges as the sole survivor of Vault 111.
The last numbered edition of the Fallout series was 2008′s Fallout 3, set in Washington, DC. It was followed in 2010 by Fallout: New Vegas, which was contracted out to Obsidian Entertainment.
Fallout 4 is being developed by Bethesda Game Studios]]>
But it seems like Oculus has finally caught up and had a booth at E3 that presented the latest Oculus Rift prototype as well as a new control scheme called Oculus Touch both of which have great potential.
This Oculus rift is apparently lighter than other competing VR headsets and features a screen greatly improved from its previous prototypes that can display visuals as good as what you would find from a big budget game on a Playstation 4 or Xbox One.
Finally seeing the Oculus Rift consumer ready and with a release date for early 2016, it sure feels like we’re coming to the end of an amazingly dramatic journey. But in reality this is the start of something great. We’re looking at one of the first attempts to make VR possible instead of just a dream and I think the Oculus Rift will be a huge part of that.
Showing off that the next installment of the Bethesda’s Fallout francise will be coming out on Xbox One, PC and Playstation 4.
Edit: The trailer on the site is now live and is added below.
In the website’s background image, seen below, we see an Alsation sitting and staring up at some US Army Power Armour in a garage, a Nuka Cola machine and what seems to be a laser rifle on a board with optional attachments around it.
The site also included a link for a video, which isn’t live yet, before the details were removed. The teaser site for the game is still showing a countdown timer to 10 a.m. ET, which we suspect will be when we get our look at the hidden video and, hopefully, many more details.
This is definitely one of the better games I have played because of its detailed story as well as enticing visuals. I’d recommend it to anyone that loves open world game play and freedom to do what you like, as I do.
If you’ve played its predecessors and are open to a slightly different experience, then let the hunt begin.]]>
One of the first things I loved was the clutter. Now I am a very neat and tidy person, but the clutter that lined the streets and alleyways felt so right. It added to the whole experience and felt like I was in an abandoned city.
When I first encountered an enemy, I was totally out maneuvered, out skilled and was left lying on the cold cobble street. This was obviously due to my lack of experience in the Dark Souls games. It took me a little while to get used to the combat, but that only enhanced my celebrations when I finally killed an enemy.
All in all I really enjoyed the experience and it’ll definitely be a game I purchase, I hope you all give it a go too.
The stand sported some amazing handcrafted paper, card and wooden models of the levels with a very niche and bespoke feel and these were replicated perfectly in the game. With Lumino City you play a young girl who is in search of her grandfather, a quest that allows you to venture through a beautifully crafted paper world solving multiple puzzles that stand in your way. Think Broken Sword style point and click item and world interaction whilst moving between areas and taking items found from previous scenes to help you with your tasks. The animation was very free flowing and the tasks difficult enough to have you pondering over your next move. This is a game I 100% recommend you check out and I’ll leave a trailer below just so you can see what the game is like.]]>
After getting hands on experience at EGX; I have finally figured that if Assassins Creed, Far Cry and batman all somehow managed to make a baby together, this would be the result.
The combat system reminds me of the combat in batman, but better! I was able to get a different type of kill each time I encountered an Uruk in the short time I played. The fact that I could climb in this game was also a surprise to me, something I really wasn’t expecting. Again like the combat is similar to the combat in batman, the climbing is similar to the climbing in Assassins Creed, but better! Every foot that is climbed flows into the next one much better than the last. The Far Cry element that I feel in SoM is the open world game play. It felt like around every corner I would come across enemies, wildlife, plant life, strongholds, buildings etc and there is always something to do.
I for sure was not expecting to enjoy SoM as much as I did, but it has already gained a place in my top five favourite games even with only a short amount of game play.
I thought this would be a serious racing contender of the year, however my first play on a PC was not good. A fairly generic looking Silverstone at a high resolution and a nice car model were ruined by horrific handling. Convinced it must have been the setup of the weird gamepad on PC, I tried the Xbox One then PS4 versions. All the same terrible highly sensitive handling. The rep was amazed on this feedback and talked through the handling extremes and setups, and I had another go. Same story – if you can’t move on a straight without spinning off the track, your handling model is too sensitive. I expect this is tailored more for steering wheels but didn’t get to try this, however the rep did not suggest it was not meant to be played with a controller.
I am hoping that this game will seriously improve on it’s gameplay as it could mean big things and improve the racing sim scene.