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ChristmasMelon http://christmasmelon.com Your Slice of Gaming Mon, 13 Jul 2015 18:39:25 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.19 Fallout 4 Mini-Figs! http://christmasmelon.com/fallout-4-mini-figs/ http://christmasmelon.com/fallout-4-mini-figs/#comments Tue, 07 Jul 2015 20:43:11 +0000 http://christmasmelon.com/?p=475 Read More »]]> Fallout is returning this autumn not just with Fallout 4 but also a Mystery Minis line of vinyl figurines from Funko, showing popular characters, perk icons and other familiar faces from the role-playing game series, says IGN.

The Mysterious Stranger and the Black Widow join Nerd Rage!, Wired Reflexes, Grim Reaper’s Sprint and Cyborg among the perk figurines. Characters will include a male Vault Dweller, Raider, Ghoul, Tunnel Snake, Supermutant and the series’ iconic Power Armor, carrying a laser rifle.

The figures will be packaged at a 1-to-12 to give collectors (thankfully) an equal chance of getting each one.

I can’t help but add that I for one am hugely excited, where are my wallet is not.

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Microsoft Hololens Article http://christmasmelon.com/microsoft-hololens-article/ http://christmasmelon.com/microsoft-hololens-article/#comments Mon, 15 Jun 2015 19:47:06 +0000 http://christmasmelon.com/?p=500 Read More »]]> Microsoft at E3 really took the stage when they presented to us the Microsoft Hololens demo in which they showed us Minecraft ‘table-top’ edition. Being a big fan of Minecraft this really took me by surprise as it showed the game in a totally new form, one that I am not used to, but one I am amazingly impressed by.

Part way through the demo a 3D version of a Minecraft world is projected on to a table. The top of the table fills up with sand blocks and is promptly surrounded by a wall built up of cobble, wood fences and glowstone blocks. This is done around the very edge of the table. Out of nowhere the sand all falls and creates a massive hole in the table and out of this hole raises a mountain with a couple buildings on top.

They demonstrate how to move the world around using a simple pinch movement with your fingers and also show how you can look through walls and see inside buildings when you get close enough. If this isn’t impressive enough they then centre on a player in the world as she takes a minecart to the nearest village and we all see as the world moves with this player all within the borders of the size of the table.

They also tell us that console commands can be used just by talking and show us this when they say ‘lightning strike’ and we watch some lightning hit some TNT, blowing a hole in the floor. And this can be done by looking at where you want it to take place.

Now this is all very impressive but there is one potential drawback that could ruin this experience for most. The view you get inside the glasses is apparently just a small square in the centre, rather than the surrounding visuals you would see in the Oculus Rift. Keep in mind though that this is still in development and you can expect to see changes in final versions.

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Fallout 4 Pre-War Gameplay http://christmasmelon.com/fallout-4-pre-war-gameplay/ http://christmasmelon.com/fallout-4-pre-war-gameplay/#comments Sun, 14 Jun 2015 11:43:33 +0000 http://christmasmelon.com/?p=471 Read More »]]> So during Bethesda’s E3 Conference, Too Howard showed us footage of Fallout 4 Gamepley in the beautify pre-apocalypitic world. No more brown.

The game will begin in the world that existed before bombs destroyed the world. “A beautiful Saturday morning, with the threat of war looming,” said Todd Howard, the game’s director.

“We started designing this one, actually, right after Fallout 3 in 2009,” Todd said. “For the last four years we have been working very very hard to create something special.” Todd showcased a patch panel and the level of detail as an example of the amount of time the studios artists have spent on this.

A long demonstration showed off tons of concept art, depicting the dessicated Boston cityscape and its surroundings before moving to the opening sequence of Fallout 4. The events take place 200 years before the player emerges as the sole survivor of Vault 111.

The last numbered edition of the Fallout series was 2008′s Fallout 3, set in Washington, DC. It was followed in 2010 by Fallout: New Vegas, which was contracted out to Obsidian Entertainment.

Fallout 4 is being developed by Bethesda Game Studios

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Oculus Rift E3 http://christmasmelon.com/oculus-rift-e3/ http://christmasmelon.com/oculus-rift-e3/#comments Thu, 11 Jun 2015 19:40:06 +0000 http://christmasmelon.com/?p=494 Read More »]]> With each new prototype that oculus has introduced in the past, there always seemed to be something wrong. Either the device was far too heavy to be practical or it had extremely slow refresh rates giving for a bad gaming experience. During this time other companies have managed to come up with some decent VR headsets of their own, the Vive from HTC and Project Morpheus from Sony, for example.

But it seems like Oculus has finally caught up and had a booth at E3 that presented the latest Oculus Rift prototype as well as a new control scheme called Oculus Touch both of which have great potential.

This Oculus rift is apparently lighter than other competing VR headsets and features a screen greatly improved from its previous prototypes that can display visuals as good as what you would find from a big budget game on a Playstation 4 or Xbox One.

Finally seeing the Oculus Rift consumer ready and with a release date for early 2016, it sure feels like we’re coming to the end of an amazingly dramatic journey. But in reality this is the start of something great. We’re looking at one of the first attempts to make VR possible instead of just a dream and I think the Oculus Rift will be a huge part of that.

 

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Fallout 4 CONFIRMED http://christmasmelon.com/fallout-4-confirmed/ http://christmasmelon.com/fallout-4-confirmed/#comments Wed, 03 Jun 2015 08:10:14 +0000 http://christmasmelon.com/?p=473 Read More »]]> Up went the OFFICIAL Fallout 4 website earlier this day.

Showing off that the next installment of the Bethesda’s Fallout francise will be coming out on Xbox One, PC and Playstation 4.

Edit: The trailer on the site is now live and is added below.

In the website’s background image, seen below, we see an Alsation sitting and staring up at some US Army Power Armour in a garage, a Nuka Cola machine and what seems to be a laser rifle on a board with optional attachments around it.

The site also included a link for a video, which isn’t live yet, before the details were removed. The teaser site for the game is still showing a countdown timer to 10 a.m. ET, which we suspect will be when we get our look at the hidden video and, hopefully, many more details.

http://cdn.akamai.steamstatic.com/steam/apps/377160/ss_4733a1f56becbff21118435bd49561d0ed2392e7.600x338.jpg?t=1435867986

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Witcher 3: Wild Hunt Article http://christmasmelon.com/witcher-3-wild-hunt-article/ http://christmasmelon.com/witcher-3-wild-hunt-article/#comments Tue, 26 May 2015 19:49:35 +0000 http://christmasmelon.com/?p=503 Read More »]]> When I first started playing this game I was just amazed by it, then I left the ‘starter’ zone and the real game play began. The combat system is one I have not experience before but I picked it up quickly and I now find it very satisfying.

This is definitely one of the better games I have played because of its detailed story as well as enticing visuals. I’d recommend it to anyone that loves open world game play and freedom to do what you like, as I do.

If you’ve played its predecessors and are open to a slightly different experience, then let the hunt begin.

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EGX 2014: Bloodborne http://christmasmelon.com/egx-2014-bloodborne/ http://christmasmelon.com/egx-2014-bloodborne/#comments Thu, 02 Oct 2014 22:27:54 +0000 http://christmasmelon.com/?p=517 Read More »]]> The demo which I loved the most this year at EGX was Sony’s Bloodborne. After only ever watching Dark Souls game play, this was a new gaming experience for me when I finally got my long awaited turn on it.

One of the first things I loved was the clutter. Now I am a very neat and tidy person, but the clutter that lined the streets and alleyways felt so right.  It added to the whole experience and felt like I was in an abandoned city.

When I first encountered an enemy, I was totally out maneuvered, out skilled and was left lying on the cold cobble street. This was obviously due to my lack of experience in the Dark Souls games. It took me a little while to get used to the combat, but that only enhanced my celebrations when I finally killed an enemy.

All in all I really enjoyed the experience and it’ll definitely be a game I purchase, I hope you all give it a go too.

 

 

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EGX 2014: Lumino City http://christmasmelon.com/egx-2014-lumino-city/ http://christmasmelon.com/egx-2014-lumino-city/#comments Tue, 30 Sep 2014 20:34:02 +0000 http://christmasmelon.com/?p=512 Read More »]]> The game Lumino City may not be known to many but boy is it a game I can’t wait to get my hands on. The game is an adventure game created by State of Play Games and the developer was very hands on in his demonstration of the game.

The stand sported some amazing handcrafted paper, card and wooden models of the levels with a very niche and bespoke feel and these were replicated perfectly in the game. With Lumino City you play a young girl who is in search of her grandfather, a quest that allows you to venture through a beautifully crafted paper world solving multiple puzzles that stand in your way. Think Broken Sword style point and click item and world interaction whilst moving between areas and taking items found from previous scenes to help you with your tasks. The animation was very free flowing and the tasks difficult enough to have you pondering over your next move. This is a game I 100% recommend you check out and I’ll leave a trailer below just so you can see what the game is like.

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EGX 2014: Shadow of Mordor http://christmasmelon.com/egx-2014-shadow-of-mordor/ http://christmasmelon.com/egx-2014-shadow-of-mordor/#comments Tue, 30 Sep 2014 19:40:26 +0000 http://christmasmelon.com/?p=495 Read More »]]> Over the years us gamers haven’t really been able to experience a LOTR game that has been as good as the movies (Personally I really enjoyed LOTR: The Return of the King). But now with the release of Shadow of Mordor (SoM), the wait is finally over!

After getting hands on experience at EGX; I have finally figured that if Assassins Creed, Far Cry and batman all somehow managed to make a baby together, this would be the result.

The combat system reminds me of the combat in batman, but better! I was able to get a different type of kill each time I encountered an Uruk in the short time I played. The fact that I could climb in this game was also a surprise to me, something I really wasn’t expecting. Again like the combat is similar to the combat in batman, the climbing is similar to the climbing in Assassins Creed, but better! Every foot that is climbed flows into the next one much better than the last. The Far Cry element that I feel in SoM is the open world game play. It felt like around every corner I would come across enemies, wildlife, plant life, strongholds, buildings etc and there is always something to do.

I for sure was not expecting to enjoy SoM as much as I did, but it has already gained a place in my top five favourite games even with only a short amount of game play.

 

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EGX 2014: Project Cars http://christmasmelon.com/egx-2014-project-cars/ http://christmasmelon.com/egx-2014-project-cars/#comments Mon, 29 Sep 2014 20:32:14 +0000 http://christmasmelon.com/?p=508 Read More »]]> One of my highest anticipated games of this show was Project Cars, but I was sad to see that the previews had no steering wheel setups.

I thought this would be a serious racing contender of the year, however my first play on a PC was not good. A fairly generic looking Silverstone at a high resolution and a nice car model were ruined by horrific handling. Convinced it must have been the setup of the weird gamepad on PC, I tried the Xbox One then PS4 versions. All the same terrible highly sensitive handling. The rep was amazed on this feedback and talked through the handling extremes and setups, and I had another go. Same story – if you can’t move on a straight without spinning off the track, your handling model is too sensitive. I expect this is tailored more for steering wheels but didn’t get to try this, however the rep did not suggest it was not meant to be played with a controller.

I am hoping that this game will seriously improve on it’s gameplay as it could mean big things and improve the racing sim scene.

http://www.pcinvasion.com/wp-content/uploads/2014/07/project-cars-1024x539.jpg

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